Lo-Fi Virtual Reality
Over the years, I’ve had the pleasure of speaking on the importance of Low Fidelity (Lo-Fi) Virtual Reality (VR) in the early stages of development of VR as an artistic medium.
Here is the version of the presentation presented at the 2017 Global Cre8 Summit.
In 2018, I presented an alternate version of the presentation to the Interactive Media Arts (IMA) department of NYU Shanghai as a part of IMA’s Popcorn Session program. Popcorn Sessions are student lead workshops in which upperclassmen give a public presentation, open to anyone interested, on any interactive media related topic.
Though the two presentations are mostly the same, these are the extra slides from the IMA Popcorn Session that didn’t appear in the original presentation.